= SDL_GameControllerGetVendor = Get the USB vendor ID of an opened controller, if available. == Syntax == Uint16 SDL_GameControllerGetVendor(SDL_GameController *gamecontroller); == Function Parameters == {| |'''gamecontroller''' |the game controller object to query. |} == Return Value == Return the USB vendor ID, or zero if unavailable. == Remarks == If the vendor ID isn't available this function returns 0. == Version == This function is available since SDL 2.0.6. ---- [[CategoryAPI]]