== Draft == '''THIS PAGE IS A WORK IN PROGRESS''' ... Please make edits to this page to improve it! = SDL_GameControllerMappingForGUID = Get the game controller mapping string for a given GUID. == Syntax == char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); == Function Parameters == {| |'''guid''' |a structure containing the GUID for which a mapping is desired |} == Return Value == Returns a mapping string or NULL on error; call [[SDL_GetError]]() for more information. == Remarks == The returned string must be freed with [[SDL_free]](). == Version == This function is available since SDL 2.0.0. == Related Functions == :[[SDL_JoystickGetDeviceGUID]] :[[SDL_JoystickGetGUID]] ---- [[CategoryAPI]], [[CategoryGameController]], [[CategoryDraft]]