= SDL_GameControllerPath = Get the implementation-dependent path for an opened game controller. == Syntax == const char* SDL_GameControllerPath(SDL_GameController *gamecontroller); == Function Parameters == {| |'''gamecontroller''' |a game controller identifier previously returned by [[SDL_GameControllerOpen]]() |} == Return Value == Returns the implementation dependent path for the game controller, or NULL if there is no path or the identifier passed is invalid. == Remarks == This is the same path as returned by [[SDL_GameControllerNameForIndex]](), but it takes a controller identifier instead of the (unstable) device index. == Version == This function is available since SDL 2.24.0. == Related Functions == :[[SDL_GameControllerPathForIndex]] ---- [[CategoryAPI]]