SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_GameControllerRumble

Start a rumble effect on a game controller.

Header File

Defined in SDL_gamecontroller.h, but apps should only #include "SDL.h"!

Syntax

int SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);

Function Parameters

gamecontroller The controller to vibrate
low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
duration_ms The duration of the rumble effect, in milliseconds

Return Value

Returns 0, or -1 if rumble isn't supported on this controller

Remarks

Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.

Version

This function is available since SDL 2.0.9.

See Also


CategoryAPI, CategoryAPIFunction


[ edit | delete | history | feedback | raw ]

[ front page | index | search | recent changes | git repo | offline html ]

All wiki content is licensed under Creative Commons Attribution 4.0 International (CC BY 4.0).
Wiki powered by ghwikipp.