= SDL_GameControllerRumbleTriggers = Start a rumble effect in the game controller's triggers. == Syntax == int SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); == Function Parameters == {| |'''gamecontroller''' |The controller to vibrate |- |'''left_rumble''' |The intensity of the left trigger rumble motor, from 0 to 0xFFFF |- |'''right_rumble''' |The intensity of the right trigger rumble motor, from 0 to 0xFFFF |- |'''duration_ms''' |The duration of the rumble effect, in milliseconds |} == Return Value == Returns 0, or -1 if trigger rumble isn't supported on this controller == Remarks == Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling. Note that this is rumbling of the _triggers_ and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use [[SDL_GameControllerRumble]]() instead. == Version == This function is available since SDL 2.0.14. == Related Functions == :[[SDL_GameControllerHasRumbleTriggers]] ---- [[CategoryAPI]]