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Differences between revisions 7 and 8
Revision 7 as of 2013-06-18 21:13:07
Size: 1774
Comment: Updated return types to match SDL_keyboard.h.
Revision 8 as of 2013-09-01 18:26:18
Size: 1807
Comment: Updated usage of Color2 macro.
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<<Color2(green,Is this entered correctly? Does the \code and \endcode go in or is that doxygen markup in the header? There is a different example in the old wiki.)>> <<Color2(col=green,text="Is this entered correctly? Does the \code and \endcode go in or is that doxygen markup in the header? There is a different example in the old wiki.")>>
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*<<Color2(green,From [[SDL_GetKeyState]] in old wiki.)>><<BR>> *<<Color2(col=green,text="From [[SDL_GetKeyState]] in old wiki.")>><<BR>>
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Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the `getstate` <<Color2(green,formatting here ok?)>> calls. Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the `getstate` <<Color2(col=green,text="formatting here ok?")>> calls.

DRAFT

SDL_GetKeyboardState

Use this function to get a snapshot of the current state of the keyboard.

Syntax

const Uint8* SDL_GetKeyboardState(int* numkeys)

Function Parameters

numkeys

if non-NULL, receives the length of the returned array

Return Value

Returns a pointer to an array of key states. *A value of 1 means that the key is pressed and a value of 0 means that it is not.* Indexes into this array are obtained by using SDL_Scancode values. *The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.*

Code Examples

Is this entered correctly? Does the \code and \endcode go in or is that doxygen markup in the header? There is a different example in the old wiki.

const Uint8 *state = SDL_GetKeyboardState(NULL);
if ( state[SDL_SCANCODE_RETURN] ) {
    printf("<RETURN> is pressed.\n");
}

Remarks

*From SDL_GetKeyState in old wiki.


Note: Use SDL_PumpEvents() to update the state array.

Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the getstate formatting here ok?

calls.

Note: This function doesn't take into account whether shift has been pressed or not.
*


CategoryAPI, CategoryKeyboard

None: SDL_GetKeyboardState (last edited 2013-12-07 14:28:51 by PhilippWiesemann)

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