#pragma section-numbers off #pragma disable-camelcase || DRAFT|| = SDL_GetKeyboardState = Use this function to get a snapshot of the current state of the keyboard. <> == Syntax == {{{#!highlight cpp const Uint8* SDL_GetKeyboardState(int* numkeys) }}} == Function Parameters == ||'''numkeys'''||if non-NULL, receives the length of the returned array|| == Return Value == Returns a pointer to an array of key states. A value of 1 means that the key is pressed and a value of 0 means that it is not. Indexes into this array are obtained by using [[SDL_Scancode]] values. The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller. == Code Examples == {{{#!highlight cpp const Uint8 *state = SDL_GetKeyboardState(NULL); if (state[SDL_SCANCODE_RETURN]) { printf(" is pressed.\n"); } if (state[SDL_SCANCODE_RIGHT] && state[SDL_SCANCODE_UP]) { printf("Right and Up Keys Pressed.\n"); } }}} == Remarks == Note: Use [[SDL_PumpEvents]]() to update the state array. Note: This function gives you the current state after all events have been processed, so if a key or button has been pressed and released before you process events, then the pressed state will never show up in the [[SDL_GetKeyboardState]]() calls. Note: This function doesn't take into account whether shift has been pressed or not. == Related Functions == .[[SDL_PumpEvents]] ---- [[CategoryAPI]], [[CategoryKeyboard]]