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Revision 5 as of 2010-12-14 02:17:09
Size: 916
Editor: SheenaSmith
Comment: update content - changeset 4929 BlendMode
Revision 6 as of 2011-01-04 00:36:01
Size: 925
Editor: SheenaSmith
Comment: minor change for consistency
Deletions are marked like this. Additions are marked like this.
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<<Anchor(blendMode)>> '''blendMode''' may be any of the following values: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> <<Anchor(blendMode)>> '''blendMode''' will be filled in with one of the following: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>

SDL_GetRenderDrawBlendMode

Use this function to get the blend mode used for drawing operations.

Syntax

int SDL_GetRenderDrawBlendMode(SDL_BlendMode* blendMode)

Function Parameters

blendMode

a pointer filled in with the current SDL_BlendMode; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode will be filled in with one of the following:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA


CategoryAPI, CategoryVideo

None: SDL_GetRenderDrawBlendMode (last edited 2011-02-16 23:07:34 by SheenaSmith)

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