#pragma section-numbers off #pragma camelcase off || DRAFT|| = SDL_GetScancodeName = Use this function to get a human-readable name for a scancode. <> == Syntax == {{{#!highlight cpp const char* SDL_GetScancodeName(SDL_Scancode scancode) }}} == Function Parameters == ||'''scancode'''||the desired [[SDL_Scancode]] to query|| == Return Value == Returns a pointer to the name for the scancode. If the scancode doesn't have a name this function returns an empty string (""). /* <> */ == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == See [[SDL_Scancode]] for details. /!\ ''Warning'': The returned name is by design not stable across platforms, e.g. the name for SDL_SCANCODE_LGUI is "Left GUI" under Linux but "Left Windows" under Microsoft Windows, and some scancodes like SDL_SCANCODE_NONUSBACKSLASH don't have any name at all. There are even scancodes that share names, e.g. SDL_SCANCODE_RETURN and SDL_SCANCODE_RETURN2 (both called "Return"). This function is therefore unsuitable for creating a stable cross-platform two-way mapping between strings and scancodes. == Version == This function is available since SDL 2.0.0. == Related Functions == .[[SDL_GetScancodeFromKey]] .[[SDL_GetScancodeFromName]] ---- [[CategoryAPI]], [[CategoryKeyboard]]