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Use this function to get the additional alpha value used in render copy operations.


int SDL_GetTextureAlphaMod(SDL_TextureID textureID,
                           Uint8*        alpha)

Function Parameters


the texture to query


a pointer filled in with the source alpha value

Return Value

Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Code Examples

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CategoryAPI, CategoryVideo

None: SDL_GetTextureAlphaMod (last edited 2011-02-15 19:26:32 by SheenaSmith)

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