#pragma section-numbers off #pragma disable-camelcase = SDL_GetTextureAlphaMod = Use this function to get the additional alpha value multiplied into render copy operations. <> == Syntax == {{{#!highlight cpp int SDL_GetTextureAlphaMod(SDL_Texture* texture, Uint8* alpha) }}} == Function Parameters == ||'''texture'''||the texture to query|| ||'''alpha'''||a pointer filled in with the current alpha value|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_GetTextureColorMod]] .[[SDL_SetTextureAlphaMod]] ---- [[CategoryAPI]], [[CategoryRender]]