Use this function to get the thread name as it was specified in SDL_CreateThread().
const char* SDL_GetThreadName(SDL_Thread* thread)
the thread to query
Returns a pointer to a UTF-8 string that names the specified thread, or NULL if it doesn't have a name.
You can add your code example here
This is internal memory, not to be freed by the caller, and remains valid until the specified thread is cleaned up by SDL_WaitThread().