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Revision 11 as of 2014-12-26 21:44:13
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Comment: Added more description to fill the cell.
Revision 12 as of 2016-01-01 18:37:45
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||'''w'''||a pointer filled in with the width of the window||
||'''h'''||a pointer filled in with the height of the window||
||'''w'''||a pointer filled in with the width of the window, in screen coordinates, may be NULL||
||'''h'''||a pointer filled in with the height of the window, in screen coordinates, may be NULL||
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The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use [[SDL_GL_GetDrawableSize]]() or [[SDL_GetRendererOutputSize]]() to get the real client area size in pixels.

SDL_GetWindowSize

Use this function to get the size of a window's client area.

Syntax

void SDL_GetWindowSize(SDL_Window* window,
                       int*        w,
                       int*        h)

Function Parameters

window

the window to query the width and height from

w

a pointer filled in with the width of the window, in screen coordinates, may be NULL

h

a pointer filled in with the height of the window, in screen coordinates, may be NULL

Code Examples

You can add your code example here

Remarks

NULL can safely be passed as the w or h parameter if the width or height value is not desired.

The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.


CategoryAPI, CategoryVideo

None: SDL_GetWindowSize (last edited 2019-11-11 17:45:53 by ColaEuphoria)

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