A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries.
Defined in <SDL3/SDL_hints.h>
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can use two different sets of binaries, those compiled by the user from source or those provided by the Chrome browser. In the later case, these binaries require that SDL loads a DLL providing the shader compiler.
The variable can be set to the following values:
This hint should be set before SDL is initialized.
This hint is available since SDL 3.1.3.