#pragma section-numbers off #pragma disable-camelcase || DRAFT|| = SDL_HapticConstant = A structure that contains a template for a constant effect. <> == Data Fields == ||||||''Header''|| ||Uint16||'''type'''||SDL_HAPTIC_CONSTANT|| ||[[SDL_HapticDirection]]||'''direction'''||direction of the effect|| ||||||''Replay''|| ||Uint32||'''length'''||duration of the effect|| ||Uint16||'''delay'''||delay before starting the effect|| ||||||''Trigger''|| ||Uint16||'''button'''||button that triggers the effect|| ||Uint16||'''interval'''||how soon it can be triggered again after button|| ||||||''Constant''|| ||Sint16||'''level'''||strength of the constant effect|| ||||||''Envelope''|| ||Uint16||'''attack_length'''||duration of the attack|| ||Uint16||'''attack_level'''||level at the start of the attack|| ||Uint16||'''fade_length'''||duration of the fade|| ||Uint16||'''fade_level'''||level at the end of the fade|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. A constant effect applies a constant force to the joystick in the specified direction. == Related Functions == .[[SDL_HapticNewEffect]] ---- [[CategoryStruct]], [[CategoryForceFeedback]]