#pragma section-numbers off #pragma camelcase off || DRAFT|| ##*^*^*^*^*See http://wiki.libsdl.org/moin.cgi/SGStructures for details on editing this page*^*^*^*^* = SDL_HapticLeftRight = A structure that contains a template for a left/right effect. <> == Data Fields == ||||||''Header''|| ||Uint16||'''type'''||SDL_HAPTIC_LEFTRIGHT|| ||||||''Replay''|| ||Uint32||'''length'''||duration of the effect|| ||||||''Rumble''|| ||Uint16||'''large_magnitude'''||control of the large controller motor|| ||Uint16||'''small_magnitude'''||control of the small controller motor|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} ##Leave this section as-is unless you have a code example to put in. In that case, replace You can add your code example here with your code example following the Style Guide instructions. Leave the rest of the markup alone and delete this comment. == Remarks == This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. The left/right effect is used to explicitly control the large and small motors, commonly found in modern game controllers. One motor is high frequency, the other is low frequency. == Related Structures == .[[SDL_HapticEffect]] == Related Functions == .[[SDL_HapticNewEffect]] ---- [[CategoryStruct]], [[CategoryForceFeedback]] ##See the Style Guide for instructions on editing the footer.