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A structure that contains a template for a Periodic effect. A structure that contains a template for a periodic effect.
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<<Color2(green,Section title formats should be adjusted to match [[SDL_HapticConstant]] once a final format is decided.)>>
||||||'''''Header'''''||
||||||''Header''||
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||||||'''''Replay'''''|| ||||||''Replay''||
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||||||'''''Trigger'''''|| ||||||''Trigger''||
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||Uint16||'''interval'''||how soon it can be triggered again after button ^(delay between individual waves or before the effect can be used again?)^ ^(ms?)^||
||||||'''''Periodic'''''||
||Uint16||'''interval'''||how soon it can be triggered again after '''button''' ^(delay between individual waves or before the effect can be used again?)^ ^(ms?)^||
||||||''Periodic''||
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||||||'''''Envelope'''''|| ||||||''Envelope''||
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<<Color2(green,For some reason when these are interpreted in the code box the angle of the slashes is changed and they look funny. Don't know how to fix that.)>> <<Color2(green,For some reason when these are interpreted in the code box the angle of the slashes is changed and they look funny. Don't know how to fix that unless there is a way to change font or if we use an actual image.)>>

DRAFT

SDL_HapticPeriodic

A structure that contains a template for a periodic effect.

Data Fields

Header

Uint16

type

the shape of the waves one of the effects handled by this structure; see Remarks for details

SDL_HapticDirection

direction

direction of the effect (relative to the user)

Replay

Uint32

length

duration of the effect (is this the same as # of cycles? always in ms?)

Uint16

delay

delay before starting the effect (ms?)

Trigger

Uint16

button

button that triggers the effect

Uint16

interval

how soon it can be triggered again after button (delay between individual waves or before the effect can be used again?) (ms?)

Periodic

Uint16

period

period of the wave (like frequency, duration from start to start?) (ms?)

Sint16

magnitude

peak value (like amplitude?) (units?)

Sint16

offset

mean value of the wave (what aspect of the wave is being offset from what other marker? Is this the distance between waves?)

Uint16

phase

horizontal shift given by hundredths of a cycle; see Remarks for details (what is being shifted? Is this what creates the flat tops? What is the definition of a cycle, 1 sec?)

Envelope

Uint16

attack_length

duration of the attack (ms?)

Uint16

attack_level

level at the start of the attack (units?)

Uint16

fade_length

duration of the fade (ms?)

Uint16

fade_level

level at the end of the fade (units?)

Code Examples

You can add your code example here

Remarks

green

A periodic effect consists of a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the other parameters determine the dimensions of the wave.

button         period
press          |     |
  ||      __    __    __    __    __    _
  ||     |  |  |  |  |  |  |  |  |  |   magnitude
  \/     |  |__|  |__|  |__|  |__|  |   _
    -----
      |            offset?
    delay          phase?

-------------------------------------
              length
===================================================
                      interval

green

type may be one of the following:

SDL_HAPTIC_SINE

SDL_HAPTIC_SQUARE

SDL_HAPTIC_TRIANGLE

SDL_HAPTIC_SAWTOOTHUP

SDL_HAPTIC_SAWTOOTHDOWN

  • Examples:
    SDL_HAPTIC_SINE
      __      __      __      __
     /  \    /  \    /  \    /
    /    \__/    \__/    \__/
    
    SDL_HAPTIC_SQUARE
     __    __    __    __    __
    |  |  |  |  |  |  |  |  |  |
    |  |__|  |__|  |__|  |__|  |
    
    SDL_HAPTIC_TRIANGLE
      /\    /\    /\    /\    /\
     /  \  /  \  /  \  /  \  /
    /    \/    \/    \/    \/
    
    SDL_HAPTIC_SAWTOOTHUP
      /|  /|  /|  /|  /|  /|  /|
     / | / | / | / | / | / | / |
    /  |/  |/  |/  |/  |/  |/  |
    
    SDL_HAPTIC_SAWTOOTHDOWN
    \  |\  |\  |\  |\  |\  |\  |
     \ | \ | \ | \ | \ | \ | \ |
      \|  \|  \|  \|  \|  \|  \| 

green

phase is given by hundredths of a cycle, meaning that giving the phase a value of 9000 will displace it 25% of it's period. Here are sample values:

0

No phase displacement

9000

Displaced 25% of it's period

18000

Displaced 50% of it's period

27000

Displaced 75% of it's period

36000

Displaced 100% of it's period, same as 0, but 0 is preferred

<<Color2(green,This is not at all clear unless it is a common thing that a programmer would know. Is phase describing the duration of an individual wave from start to finish or the duration from the start of one wave to the start of the next?


CategoryStruct, CategoryForceFeedback

None: SDL_HapticPeriodic (last edited 2016-05-12 20:57:14 by PhilippWiesemann)

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