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A structure containing a template for a Periodic effect.
Defined in SDL_haptic.h
typedef struct SDL_HapticPeriodic
{/* Header */
/**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
Uint16 type; ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
::SDL_HAPTIC_SAWTOOTHDOWN */
/**< Direction of the effect. */
SDL_HapticDirection direction;
/* Replay */
/**< Duration of the effect. */
Uint32 length; /**< Delay before starting the effect. */
Uint16 delay;
/* Trigger */
/**< Button that triggers the effect. */
Uint16 button; /**< How soon it can be triggered again after button. */
Uint16 interval;
/* Periodic */
/**< Period of the wave. */
Uint16 period; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
Sint16 magnitude; /**< Mean value of the wave. */
Sint16 offset; /**< Positive phase shift given by hundredth of a degree. */
Uint16 phase;
/* Envelope */
/**< Duration of the attack. */
Uint16 attack_length; /**< Level at the start of the attack. */
Uint16 attack_level; /**< Duration of the fade. */
Uint16 fade_length; /**< Level at the end of the fade. */
Uint16 fade_level; } SDL_HapticPeriodic;
The struct handles the following effects: - ::SDL_HAPTIC_SINE - ::SDL_HAPTIC_LEFTRIGHT - ::SDL_HAPTIC_TRIANGLE - ::SDL_HAPTIC_SAWTOOTHUP - ::SDL_HAPTIC_SAWTOOTHDOWN
A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.
Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values: - 0: No phase displacement. - 9000: Displaced 25% of its period. - 18000: Displaced 50% of its period. - 27000: Displaced 75% of its period. - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.
Examples:
{| | | |<bgcolor="#EDEDED">''Header'' |- |Uint16 |'''type''' |the shape of the waves; see Remarks for details |- |SDL_HapticDirection |'''direction''' |direction of the effect (relative to the user) |- | | |<bgcolor="#EDEDED">''Replay'' |- |Uint32 |'''length''' |duration of the effect |- |Uint16 |'''delay''' |delay before starting the effect |- | | |<bgcolor="#EDEDED">''Trigger'' |- |Uint16 |'''button''' |button that triggers the effect |- |Uint16 |'''interval''' |how soon it can be triggered again after '''button''' |- | | |<bgcolor="#EDEDED">''Periodic'' |- |Uint16 |'''period''' |period of the wave |- |Sint16 |'''magnitude''' |peak value; if negative, equivalent to 180 degrees extra phase shift |- |Sint16 |'''offset''' |mean value of the wave |- |Uint16 |'''phase''' |positive phase shift given by hundredth of a degree; see Remarks for details |- | | |<bgcolor="#EDEDED">''Envelope'' |- |Uint16 |'''attack_length''' |duration of the attack |- |Uint16 |'''attack_level''' |level at the start of the attack |- |Uint16 |'''fade_length''' |duration of the fade |- |Uint16 |'''fade_level''' |level at the end of the fade |}
CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryForceFeedback, CategoryDraft