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SDL_HapticPeriodic

A structure containing a template for a Periodic effect.

Header File

Defined in SDL_haptic.h

Syntax

typedef struct SDL_HapticPeriodic
{
    /* Header */
    Uint16 type;        /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT,
                             ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
                             ::SDL_HAPTIC_SAWTOOTHDOWN */
    SDL_HapticDirection direction;  /**< Direction of the effect. */

    /* Replay */
    Uint32 length;      /**< Duration of the effect. */
    Uint16 delay;       /**< Delay before starting the effect. */

    /* Trigger */
    Uint16 button;      /**< Button that triggers the effect. */
    Uint16 interval;    /**< How soon it can be triggered again after button. */

    /* Periodic */
    Uint16 period;      /**< Period of the wave. */
    Sint16 magnitude;   /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
    Sint16 offset;      /**< Mean value of the wave. */
    Uint16 phase;       /**< Positive phase shift given by hundredth of a degree. */

    /* Envelope */
    Uint16 attack_length;   /**< Duration of the attack. */
    Uint16 attack_level;    /**< Level at the start of the attack. */
    Uint16 fade_length; /**< Duration of the fade. */
    Uint16 fade_level;  /**< Level at the end of the fade. */
} SDL_HapticPeriodic;

Remarks

The struct handles the following effects: - ::SDL_HAPTIC_SINE - ::SDL_HAPTIC_LEFTRIGHT - ::SDL_HAPTIC_TRIANGLE - ::SDL_HAPTIC_SAWTOOTHUP - ::SDL_HAPTIC_SAWTOOTHDOWN

A periodic effect consists in a wave-shaped effect that repeats itself over time. The type determines the shape of the wave and the parameters determine the dimensions of the wave.

Phase is given by hundredth of a degree meaning that giving the phase a value of 9000 will displace it 25% of its period. Here are sample values: - 0: No phase displacement. - 9000: Displaced 25% of its period. - 18000: Displaced 50% of its period. - 27000: Displaced 75% of its period. - 36000: Displaced 100% of its period, same as 0, but 0 is preferred.

Examples:

See Also

Data Fields

{| | | |<bgcolor="#EDEDED">''Header'' |- |Uint16 |'''type''' |the shape of the waves; see Remarks for details |- |SDL_HapticDirection |'''direction''' |direction of the effect (relative to the user) |- | | |<bgcolor="#EDEDED">''Replay'' |- |Uint32 |'''length''' |duration of the effect |- |Uint16 |'''delay''' |delay before starting the effect |- | | |<bgcolor="#EDEDED">''Trigger'' |- |Uint16 |'''button''' |button that triggers the effect |- |Uint16 |'''interval''' |how soon it can be triggered again after '''button''' |- | | |<bgcolor="#EDEDED">''Periodic'' |- |Uint16 |'''period''' |period of the wave |- |Sint16 |'''magnitude''' |peak value; if negative, equivalent to 180 degrees extra phase shift |- |Sint16 |'''offset''' |mean value of the wave |- |Uint16 |'''phase''' |positive phase shift given by hundredth of a degree; see Remarks for details |- | | |<bgcolor="#EDEDED">''Envelope'' |- |Uint16 |'''attack_length''' |duration of the attack |- |Uint16 |'''attack_level''' |level at the start of the attack |- |Uint16 |'''fade_length''' |duration of the fade |- |Uint16 |'''fade_level''' |level at the end of the fade |}

SDL_HapticDirection


CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryForceFeedback, CategoryDraft


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