= SDL_HasIntersectionF = Determine whether two rectangles intersect with float precision. == Syntax == SDL_bool SDL_HasIntersectionF(const SDL_FRect * A, const SDL_FRect * B); == Function Parameters == {| |'''A''' |an [[SDL_FRect]] structure representing the first rectangle |- |'''B''' |an [[SDL_FRect]] structure representing the second rectangle |} == Return Value == Returns [[SDL_TRUE]] if there is an intersection, [[SDL_FALSE]] otherwise. == Remarks == If either pointer is NULL the function will return [[SDL_FALSE]]. == Version == This function is available since SDL 2.0.22. == Related Functions == :[[SDL_IntersectRect]] ---- [[CategoryAPI]]