= SDL_IntersectFRect =
Calculate the intersection of two rectangles with float precision.
== Syntax ==
SDL_bool SDL_IntersectFRect(const SDL_FRect * A,
const SDL_FRect * B,
SDL_FRect * result);
== Function Parameters ==
{|
|'''A'''
|an [[SDL_FRect]] structure representing the first rectangle
|-
|'''B'''
|an [[SDL_FRect]] structure representing the second rectangle
|-
|'''result'''
|an [[SDL_FRect]] structure filled in with the intersection of rectangles A
and B
|}
== Return Value ==
Returns [[SDL_TRUE]] if there is an intersection, [[SDL_FALSE]] otherwise.
== Remarks ==
If result
is NULL then this function will return
[[SDL_FALSE]].
== Version ==
This function is available since SDL 2.0.22.
== Related Functions ==
:[[SDL_HasIntersectionF]]
----
[[CategoryAPI]]