= SDL_IntersectFRect = Calculate the intersection of two rectangles with float precision. == Syntax == SDL_bool SDL_IntersectFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result); == Function Parameters == {| |'''A''' |an [[SDL_FRect]] structure representing the first rectangle |- |'''B''' |an [[SDL_FRect]] structure representing the second rectangle |- |'''result''' |an [[SDL_FRect]] structure filled in with the intersection of rectangles A and B |} == Return Value == Returns [[SDL_TRUE]] if there is an intersection, [[SDL_FALSE]] otherwise. == Remarks == If result is NULL then this function will return [[SDL_FALSE]]. == Version == This function is available since SDL 2.0.22. == Related Functions == :[[SDL_HasIntersectionF]] ---- [[CategoryAPI]]