DRAFT |
SDL_JoyButtonEvent
A structure that contains joystick button event structure information (event.jbutton.*).
Data Fields
Uint32 |
type |
SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP |
Uint8 |
which |
the joystick device index *the index of the joystick that reported the event* |
Uint8 |
button |
the joystick button index *the index of the button* |
Uint8 |
state |
SDL_PRESSED or SDL_RELEASED *the current state of the button which is either SDL_PRESSED or SDL_RELEASED* |
Uint8 |
padding1 |
8 empty bits to total 32??? |
Code Examples
You can add your code example here
Remarks
*
SDL_JoyButtonEvent() is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.
An SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs whenever a user presses or releases a button on a joystick. The field '''which''' is the index of the joystick that reported the event and '''button''' is the index of the button orange
. '''state''' is the current state of the button which is either SDL_PRESSED or SDL_RELEASED.
*
