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| An SDL_KEYDOWN or SDL_KEYUP event occurs whenever a user presses or releases a button on a joystick. The information on what key was pressed or released is in the '''keysym''' member. | An SDL_KEYDOWN or SDL_KEYUP event occurs whenever a user presses or releases a button on a keyboard. The information on what key was pressed or released is in the '''keysym''' member. |
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SDL_KeyboardEvent
A structure that contains keyboard button event information.
Data Fields
Uint32 |
type |
SDL_KEYDOWN or SDL_KEYUP |
Uint32 |
windowID |
the window with keyboard focus, if any |
Uint8 |
state |
SDL_PRESSED or SDL_RELEASED |
Uint8 |
repeat |
non-zero if this is a key repeat |
SDL_keysym |
keysym |
the SDL_keysym representing the key that was pressed or released |
Code Examples
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Remarks
SDL_KeyboardEvent is a member of the SDL_Event structure and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.
An SDL_KEYDOWN or SDL_KEYUP event occurs whenever a user presses or releases a button on a keyboard. The information on what key was pressed or released is in the keysym member.
Note: Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_EnableKeyRepeat). green
Related Enumerations
Related Functions
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