|
Size: 1517
Comment: Updated structure.
|
← Revision 17 as of 2014-01-05 19:47:03 ⇥
Size: 1309
Comment: Removed padding, see SGStructures page.
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 15: | Line 15: |
| ||<style="color: #808080;">Uint8||<style="color: #808080;">'''padding2'''||<style="color: #808080;">|| ||<style="color: #808080;">Uint8||<style="color: #808080;">'''padding3'''||<style="color: #808080;">|| |
SDL_KeyboardEvent
A structure that contains keyboard button event information.
Contents
Data Fields
Uint32 |
type |
the event type; SDL_KEYDOWN or SDL_KEYUP |
Uint32 |
timestamp |
timestamp of the event |
Uint32 |
windowID |
the window with keyboard focus, if any |
Uint8 |
state |
the state of the key; SDL_PRESSED or SDL_RELEASED |
Uint8 |
repeat |
non-zero if this is a key repeat |
keysym |
the SDL_Keysym representing the key that was pressed or released |
Code Examples
You can add your code example here
Remarks
SDL_KeyboardEvent is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported. You would access it through the event's key field.
An SDL_KEYDOWN or SDL_KEYUP event occurs whenever a user presses or releases a button on a keyboard. The information on what key was pressed or released is in the keysym member.
Related Enumerations
Related Structures
