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Deletions are marked like this. Additions are marked like this.
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90ZK1W <a href="http://qwbjqteupudj.com/">qwbjqteupudj</a>, [url=http://jgypxsraowkc.com/]jgypxsraowkc[/url], [link=http://kgkbintgjouc.com/]kgkbintgjouc[/link], http://yfrgubpwwudn.com/ #pragma section-numbers off
#pragma disable-camelcase
||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||

= SDL_KeyboardEvent =
A structure that contains keyboard button event ,,structure,, ^information^ (event.key.*).

<<TableOfContents()>>

== Data Fields ==
||Uint8||'''type'''||SDL_KEYDOWN or SDL_KEYUP||
||Uint32||'''windowID'''||the window with keyboard focus, if any||
||Uint8||'''which'''||the keyboard device index||
||Uint8||'''state'''||SDL_PRESSED or SDL_RELEASED||
||[[SDL_keysym]]||'''keysym'''||the key that was pressed or released||

== Code Examples ==
{{{#!highlight cpp
You can add your code example here
}}}

== Remarks ==
''You can add useful comments here''

== Related Enumerations ==
 .[[SDL_EventType]]???

== Related Structures ==
 .[[SDL_keysym]]???

== Related Functions ==
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CategoryAtomic [[CategoryStruct]]

DRAFT

SDL_KeyboardEvent

A structure that contains keyboard button event structure information (event.key.*).

Data Fields

Uint8

type

SDL_KEYDOWN or SDL_KEYUP

Uint32

windowID

the window with keyboard focus, if any

Uint8

which

the keyboard device index

Uint8

state

SDL_PRESSED or SDL_RELEASED

SDL_keysym

keysym

the key that was pressed or released

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryStruct

None: SDL_KeyboardEvent (last edited 2014-01-05 19:47:03 by PhilippWiesemann)

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