SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_KeyboardEvent

Keyboard button event structure (event.key.*)

Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!

Syntax

typedef struct SDL_KeyboardEvent
{
    Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    Uint32 windowID;    /**< The window with keyboard focus, if any */
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
    Uint8 repeat;       /**< Non-zero if this is a key repeat */
    Uint8 padding2;
    Uint8 padding3;
    SDL_Keysym keysym;  /**< The key that was pressed or released */
} SDL_KeyboardEvent;

Data Fields

Uint32

type

the event type; SDL_KEYDOWN or SDL_KEYUP

Uint32

timestamp

timestamp of the event

Uint32

windowID

the window with keyboard focus, if any

Uint8

state

the state of the key; SDL_PRESSED or SDL_RELEASED

Uint8

repeat

non-zero if this is a key repeat

SDL_Keysym

keysym

the SDL_Keysym representing the key that was pressed or released

SDL_EventType
SDL_Event

CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents


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