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This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt.  Call [[SDL_GetError]]() for more information. This function returns NULL if the wave file cannot be opened, uses an unknown data format, or is corrupt; call [[SDL_GetError]]() for more information.

SDL_LoadWAV

Use this function to load a WAVE file.

Syntax

SDL_AudioSpec* SDL_LoadWAV(const char*    filename,
                           SDL_AudioSpec* spec,
                           Uint8**        audio_buf,
                           Uint32*        audio_len)

Function Parameters

filename

the name of the file to load

spec

specifies the target audio format; see SDL_AudioSpec for more info

audio_buf

specifies the audio buffer

audio_len

specifies the length of the audio buffer in bytes

Return Value

If this function succeeds, it returns the given SDL_AudioSpec, filled with the audio data format of the wave data, sets *audio_buf to a malloc()'d buffer containing the audio data, and sets *audio_len to the length of that audio buffer, in bytes.

This function returns NULL if the wave file cannot be opened, uses an unknown data format, or is corrupt; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Currently raw and MS-ADPCM WAVE files are supported.

You need to free the audio buffer with SDL_FreeWAV() when you are done with it.


CategoryAPI, CategoryAudio

None: SDL_LoadWAV (last edited 2018-10-30 02:31:49 by RyanGordon)

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