SDL_LoadWAV
Use this function to load a WAVE file.
Contents
Syntax
SDL_AudioSpec* SDL_LoadWAV(const char* filename,
SDL_AudioSpec* spec,
Uint8** audio_buf,
Uint32* audio_len)
Function Parameters
filename |
the name of the file to load |
spec |
specifies the target audio format; see SDL_AudioSpec for more info |
audio_buf |
specifies the audio buffer |
audio_len |
specifies the length of the audio buffer in bytes |
Return Value
If this function succeeds, it returns the given SDL_AudioSpec, filled with the audio data format of the wave data, sets *audio_buf to a malloc()'d buffer containing the audio data, and sets *audio_len to the length of that audio buffer, in bytes.
This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Currently raw and MS-ADPCM WAVE files are supported.
You need to free the audio buffer with SDL_FreeWAV() when you are done with it.
