SDL_LoadWAV
Use this function to load a WAVE file.
Contents
Syntax
SDL_AudioSpec* SDL_LoadWAV(const char* filename,
SDL_AudioSpec* spec,
Uint8** audio_buf,
Uint32* audio_len)
Function Parameters
filename |
the name of the file to load |
spec |
specifies the target audio format; see SDL_AudioSpec for more info |
audio_buf |
specifies the audio buffer |
audio_len |
specifies the length of the audio buffer in bytes |
Return Value
If this function succeeds, it returns the given SDL_AudioSpec, filled with the audio data format of the wave data, sets *audio_buf to a malloc()'d buffer containing the audio data, and sets *audio_len to the length of that audio buffer, in bytes.
This function returns NULL if the wave file cannot be opened, uses an unknown data format, or is corrupt; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Currently raw and MS-ADPCM WAVE files are supported.
You need to free the audio buffer with SDL_FreeWAV() when you are done with it.
