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Differences between revisions 8 and 9
Revision 8 as of 2011-01-11 23:16:59
Size: 1651
Editor: SheenaSmith
Comment: update content - w/ Sam; remove draft
Revision 9 as of 2011-01-11 23:19:01
Size: 1316
Editor: Sam Lantinga
Comment: Removed confusing recursion in the locking example
Deletions are marked like this. Additions are marked like this.
Line 22: Line 22:
SDL_Surface* surface = NULL;

/* Assign a surface pointer to surface */
/* Make the pixels pointer valid in the surface */
Line 31: Line 29:
SDL_LockSurface( surface );

/* More direct pixel access on surface */
Line 37: Line 31:
/* Surface is still locked */
/* Note: In versions < 1.1.8, the surface would have been */
/* no longer locked at this stage */

SDL_UnlockSurface( surface );
Line 43: Line 32:

SDL_FreeSurface( surface );
surface = NULL;

SDL_LockSurface

Use this function to set up a surface for directly accessing the pixels.

Syntax

int SDL_LockSurface(SDL_Surface* surface)

Function Parameters

surface

the SDL_Surface structure to be locked

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

/* Make the pixels pointer valid in the surface */

SDL_LockSurface( surface );

/* Surface is locked */
/* Direct pixel access on surface here */

SDL_UnlockSurface( surface );

/* Surface is now unlocked */

Remarks

Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.

Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.


CategoryAPI, CategorySurface

None: SDL_LockSurface (last edited 2014-01-11 13:52:41 by PhilippWiesemann)

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