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SDL_MixAudio

This function is a legacy means of mixing audio. New programs might want to use SDL_MixAudioFormat() instead.

Syntax

void SDL_MixAudio(Uint8*       dst, 
                  const Uint8* src,
                  Uint32       len, 
                  int          volume)

Function Parameters

dst

the destination for the mixed audio

src

the source audio buffer to be mixed

len

defines the length of the audio buffer in bytes

volume

ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume

Code Examples

void myAudioCallback(void *udata, Uint8 *stream, int len)
{
    extern const Uint8 *mixData;
    SDL_memset(stream, 0, len);  // make sure this is silence.
    // mix our audio against the silence, at 50% volume.
    SDL_MixAudio(stream, mixData, len, SDL_MIX_MAXVOLUME / 2);
}

Remarks

This function is equivalent to calling

SDL_MixAudioFormat(dst, src, format, len, volume);

where format is the obtained format of the audio device from the legacy SDL_OpenAudio() function.


CategoryAPI, CategoryAudio

None: SDL_MixAudio (last edited 2015-01-02 21:46:19 by PhilippWiesemann)

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