SDL_MixAudio
Use this function to mix audio data.
Syntax
void SDL_MixAudio(Uint8* dst,
const Uint8* src,
Uint32 len,
int volume)
Function Parameters
dst |
points to the destination for the mixed audio |
src |
points to the source audio to be mixed |
len |
defines the length of the audio clip |
volume |
ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME for full audio volume |
Code Examples
You can add your code example here
Remarks
This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping.
Note this does not change hardware volume.
This is provided for convenience -- you can mix your own audio data.
