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Revision 10 as of 2011-04-30 18:05:26
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Editor: SheenaSmith
Comment: update content - event remarks re: union (for consistency); camelcase; button params
Revision 11 as of 2013-04-20 05:16:54
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Comment: add 'which' field
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||Uint32||'''which'''||the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details||
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'''which''' may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles [[SDL_TouchFingerEvent]].

SDL_MouseButtonEvent

A structure that contains mouse button event information.

Data Fields

Uint32

type

the event type; SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP

Uint32

windowID

the window with mouse focus, if any

Uint32

which

the mouse instance id, or SDL_TOUCH_MOUSEID; see Remarks for details

Uint8

button

the button that changed; see Remarks for details

Uint8

state

the state of the button; SDL_PRESSED or SDL_RELEASED

int

x

X coordinate, relative to window

int

y

Y coordinate, relative to window

Code Examples

You can add your code example here

Remarks

SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported. You would access it through the event's button field.

An SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP event occurs whenever a user presses or releases a button on a mouse.

button may be one of:

SDL_BUTTON_LEFT

SDL_BUTTON_MIDDLE

SDL_BUTTON_RIGHT

SDL_BUTTON_X1

SDL_BUTTON_X2

which may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles SDL_TouchFingerEvent.


CategoryStruct, CategoryEvents

None: SDL_MouseButtonEvent (last edited 2014-01-18 19:23:56 by PhilippWiesemann)

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