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Revision 16 as of 2014-02-22 23:00:51
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Editor: Sam Lantinga
Comment: Explained the meaning of x and y in the mousewheel event.
Revision 17 as of 2014-02-22 23:02:56
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Editor: Sam Lantinga
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Movements to the right generate negative '''x''' values and to the left generate positive '''x''' values. Movements down (scroll backward) generate negative '''y''' values and up (scroll forward) generate positive '''y''' values. Movements to the left generate negative '''x''' values and to the right generate positive '''x''' values. Movements down (scroll backward) generate negative '''y''' values and up (scroll forward) generate positive '''y''' values.

SDL_MouseWheelEvent

A structure that contains mouse wheel event information.

Data Fields

Uint32

type

SDL_MOUSEWHEEL

Uint32

timestamp

timestamp of the event

Uint32

windowID

the window with mouse focus, if any

Uint32

which

the mouse instance id, or SDL_TOUCH_MOUSEID; see Remarks for details

Sint32

x

the amount scrolled horizontally, positive to the right and negative to the left

Sint32

y

the amount scrolled vertically, positive away from the user and negative toward the user

Code Examples

You can add your code example here

Remarks

SDL_MouseWheelEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEWHEEL is reported. You would access it through the event's wheel field.

An SDL_MOUSEWHEEL event occurs whenever a user moves the mouse wheel.

Movements to the left generate negative x values and to the right generate positive x values. Movements down (scroll backward) generate negative y values and up (scroll forward) generate positive y values.

which may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles SDL_TouchFingerEvent.


CategoryStruct, CategoryEvents

None: SDL_MouseWheelEvent (last edited 2019-05-17 22:32:07 by DanielG)

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