DRAFT |
SDL_Rect
A structure that defines a rectangle, with the origin at the upper left.
Data Fields
int |
x, y |
the x and y location of the rectangle's upper left corner |
int |
w, h |
the width (w) and height (h) of the rectangle |
Code Examples
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Remarks
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SDL_RectEmpty
- Returns true if the rectangle has no area.
#define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0))
SDL_RectEquals
- Returns true if the two rectangles are equal.
#define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ ((A)->w == (B)->w) && ((A)->h == (B)->h))
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An SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface() to define blitting regions and by several other video functions.
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