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Use this function to remove one of the ,,multiple,, timers ^created with [[SDL_AddTimer]](),^ knowing its ID. Use this function to remove a timer, ^created with [[SDL_AddTimer]](),^ knowing its ID.
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Returns SDL_TRUE on success or SDL_FALSE on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Does !GetError work with this type?)>> Returns a boolean value indicating success or failure.
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''-OR-'' ''-or-''
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Returns a boolean value indicating success or failure. Returns SDL_TRUE on success or SDL_FALSE on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Does SDL_!GetError work with this type?)>>
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<<Color2(green,I don't think that math works... 33/10*10 is still 33.)>>
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''You can add useful comments here'' /!\ It is not safe to remove a timer multiple times.

DRAFT

SDL_RemoveTimer

Use this function to remove a timer, created with [[SDL_AddTimer]](), knowing its ID.

green

Syntax

SDL_bool SDL_RemoveTimer(SDL_TimerID t)

Function Parameters

t

the ID of the timer to remove

Return Value

Returns a boolean value indicating success or failure.

-or-

Returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() for more information. green

Code Examples

delay = (33 / 10) * 10;  /* To round it down to the nearest 10 ms */

...

my_timer_id = SDL_AddTimer(delay, my_callbackfunc, my_callback_param);

...

SDL_RemoveTimer(my_timer_id);

green

Remarks

/!\ It is not safe to remove a timer multiple times.


CategoryAPI, CategoryTimer

None: SDL_RemoveTimer (last edited 2017-02-19 20:53:26 by PhilippWiesemann)

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