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| Returns a boolean value indicating success or failure. ''-or-'' Returns SDL_TRUE on success or SDL_FALSE on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Does SDL_!GetError work with this type?)>> |
Returns SDL_TRUE if the timer is removed or SDL_FALSE on failure; call [[SDL_GetError]]() for more information. <<Color2(green,Call SDL_GetError here?)>> |
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| <<Color2(green,I don't think that math works... 33/10*10 is still 33.)>> |
DRAFT |
SDL_RemoveTimer
Use this function to remove a timer, created with [[SDL_AddTimer]](), knowing its ID.
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Contents
Syntax
SDL_bool SDL_RemoveTimer(SDL_TimerID t)
Function Parameters
t |
the ID of the timer to remove |
Return Value
Returns SDL_TRUE if the timer is removed or SDL_FALSE on failure; call SDL_GetError() for more information. green
Code Examples
delay = (33 / 10) * 10; /* To round it down to the nearest 10 ms */
...
my_timer_id = SDL_AddTimer(delay, my_callbackfunc, my_callback_param);
...
SDL_RemoveTimer(my_timer_id);
Remarks
It is not safe to remove a timer multiple times.
