Draw some number of rectangles on the current rendering target at subpixel precision.
Defined in SDL_render.h, but apps should only #include "SDL.h"
!
int SDL_RenderDrawRectsF(SDL_Renderer * renderer,
const SDL_FRect * rects,
int count);
renderer | The renderer which should draw multiple rectangles. |
rects | A pointer to an array of destination rectangles. |
count | The number of rectangles. |
Return 0 on success, or -1 on error
This function is available since SDL 2.0.10.
CategoryAPI, CategoryAPIFunction