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SDL_SetTextureAlphaMod
Use this function to set an additional alpha value used in render copy operations.
Contents
Syntax
int SDL_SetTextureAlphaMod(SDL_TextureID textureID,
Uint8 alpha)
Function Parameters
textureID |
the texture to update |
alpha |
the source alpha value multiplied into copy operations |
Return Value
Returns 0 on success or -1 if the texture is not valid or alpha modulation is not supported; call SDL_GetError() for more information.
Code Examples
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Remarks
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