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SDL_SetTextureUserData

Associate a user-specified pointer with a texture.

Syntax

int SDL_SetTextureUserData(SDL_Texture * texture,
                           void *userdata);

Function Parameters

texture

the texture to update.

userdata

the pointer to associate with the texture.

Return Value

Returns 0 on success, or -1 if the texture is not valid.

SDL_GetTextureUserData

CategoryAPI


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