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| ''You can add useful comments here'' | The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use [[SDL_GL_GetDrawableSize]]() or [[SDL_GetRendererOutputSize]]() to get the real client area size in pixels. |
SDL_SetWindowSize
Use this function to set the size of a window's client area.
Syntax
void SDL_SetWindowSize(SDL_Window* window,
int w,
int h)
Function Parameters
window |
the window to change |
w |
the width of the window in pixels, in screen coordinates, must be > 0 |
h |
the height of the window in pixels, in screen coordinates, must be > 0 |
Code Examples
You can add your code example here
Remarks
The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or SDL_GetRendererOutputSize() to get the real client area size in pixels.
