#pragma section-numbers off #pragma disable-camelcase = SDL_SetWindowSize = Use this function to set the size of a window's client area. <> == Syntax == {{{#!highlight cpp void SDL_SetWindowSize(SDL_Window* window, int w, int h) }}} == Function Parameters == ||'''window'''||the window to change|| ||'''w'''||the width of the window in pixels, in screen coordinates, must be > 0|| ||'''h'''||the height of the window in pixels, in screen coordinates, must be > 0|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == The window size in screen coordinates may differ from the size in pixels, if the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with high-dpi support (e.g. iOS or OS X). Use [[SDL_GL_GetDrawableSize]]() or [[SDL_GetRendererOutputSize]]() to get the real client area size in pixels. Fullscreen windows automatically match the size of the display mode, and you should use [[SDL_SetWindowDisplayMode]]() to change their size. == Related Functions == .[[SDL_GetWindowSize]] .[[SDL_SetWindowDisplayMode]] ---- [[CategoryAPI]], [[CategoryVideo]]