#pragma section-numbers off #pragma disable-camelcase || DRAFT|| = SDL_Texture = A structure that contains an efficient, driver-specific representation of pixel data. <> == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_CreateTexture]] .[[SDL_CreateTextureFromSurface]] .[[SDL_DestroyTexture]] .[[SDL_GetTextureAlphaMod]] .[[SDL_GetTextureBlendMode]] .[[SDL_GetTextureColorMod]] .[[SDL_LockTexture]] .[[SDL_QueryTexture]] .[[SDL_RenderCopy]] .[[SDL_SetTextureAlphaMod]] .[[SDL_SetTextureBlendMode]] .[[SDL_SetTextureColorMod]] .[[SDL_UnlockTexture]] .[[SDL_UpdateTexture]] ---- CategoryStruct, CategoryRender