= SDL_UnionFRect = Calculate the union of two rectangles with float precision. == Syntax == void SDL_UnionFRect(const SDL_FRect * A, const SDL_FRect * B, SDL_FRect * result); == Function Parameters == {| |'''A''' |an [[SDL_FRect]] structure representing the first rectangle |- |'''B''' |an [[SDL_FRect]] structure representing the second rectangle |- |'''result''' |an [[SDL_FRect]] structure filled in with the union of rectangles A and B |} == Version == This function is available since SDL 2.0.22. ---- [[CategoryAPI]]