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⇤ ← Revision 1 as of 2010-02-25 06:33:38
Size: 1281
Comment: create page, add content (Rev 5540)
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Size: 1275
Comment: minor change
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| Between calls to [[SDL_LockSurface]]() / [[SDL_UnlockSurface]](), you can write to and read from \c surface->pixels, using the pixel format stored in \c surface->format. Once you are done accessing the surface, you should use [[SDL_UnlockSurface]]() to release it. | Between calls to [[SDL_LockSurface]]() / [[SDL_UnlockSurface]](), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use [[SDL_UnlockSurface]]() to release it. |
DRAFT |
SDL_UnlockSurface
Use this function to set up release a surface for after directly accessing the pixels.
Syntax
void SDL_UnlockSurface(SDL_Surface* surface)
Function Parameters
surface |
a pointer to the SDL_Surface to be locked |
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Code Examples
You can add your code example here
Remarks
Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to and read from surface->pixels, using the pixel format stored in surface->format. Once you are done accessing the surface, you should use SDL_UnlockSurface() to release it.
Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates to 0, then you can read and write to the surface at any time, and the pixel format of the surface will not change.
No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time.
