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| void SDL_UnlockTexture(SDL_TextureID textureID) | void SDL_UnlockTexture(SDL_Texture* texture) |
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| ||'''textureID'''||the texture locked by [[SDL_LockTexture]]() that is to be unlocked|| | ||'''texture'''||the texture locked by [[SDL_LockTexture]]() that is to be unlocked|| |
DRAFT |
SDL_UnlockTexture
Use this function to unlock a texture, uploading the changes to video memory, if needed.
Syntax
void SDL_UnlockTexture(SDL_Texture* texture)
Function Parameters
texture |
the texture locked by SDL_LockTexture() that is to be unlocked |
Code Examples
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Remarks
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