#pragma section-numbers off #pragma disable-camelcase = SDL_UnlockTexture = Use this function to unlock a texture, uploading the changes to video memory, if needed. <> == Syntax == {{{#!highlight cpp void SDL_UnlockTexture(SDL_Texture* texture) }}} == Function Parameters == ||'''texture''' ||a texture locked by [[SDL_LockTexture]]() || == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == /!\ ''WARNING'': See [[https://bugzilla.libsdl.org/show_bug.cgi?id=1586|SDL bug #1586]] before using this function! == Related Functions == . [[SDL_LockTexture]] ---- [[CategoryAPI]], CategoryRender