Copy the window surface to the screen.
Defined in <SDL3/SDL_video.h>
bool SDL_UpdateWindowSurface(SDL_Window *window);
SDL_Window * | window | the window to update. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This is the function you use to reflect any changes to the surface on the screen.
This function is equivalent to the SDL 1.2 API SDL_Flip().
This function should only be called on the main thread.
This function is available since SDL 3.1.3.