#pragma section-numbers off #pragma camelcase off = SDL_UpdateWindowSurface = Use this function to copy the window surface to the screen. <> == Syntax == {{{#!highlight cpp int SDL_UpdateWindowSurface(SDL_Window* window) }}} == Function Parameters == ||'''window'''||the window to update|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == This is the function you use to reflect any changes to the surface on the screen. This function is equivalent to the SDL 1.2 API SDL_Flip(). == Related Functions == .[[SDL_GetWindowSurface]] .[[SDL_UpdateWindowSurfaceRects]] ---- [[CategoryAPI]], [[CategoryVideo]]