Create a Vulkan rendering surface for a window.
Defined in <SDL3/SDL_vulkan.h>
bool SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance,const struct VkAllocationCallbacks *allocator,
VkSurfaceKHR* surface);
SDL_Window * | window | the window to which to attach the Vulkan surface. |
VkInstance | instance | the Vulkan instance handle. |
const struct VkAllocationCallbacks * | allocator | a VkAllocationCallbacks struct, which lets the app set the allocator that creates the surface. Can be NULL. |
VkSurfaceKHR * | surface | a pointer to a VkSurfaceKHR handle to output the newly created surface. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
The window
must have been created with the SDL_WINDOW_VULKAN
flag and instance
must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled.
If allocator
is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.
This function is available since SDL 3.1.3.