Wait indefinitely for the next available event.
Defined in <SDL3/SDL_events.h>
bool SDL_WaitEvent(SDL_Event *event);
SDL_Event * | event | the SDL_Event structure to be filled in with the next event from the queue, or NULL. |
(bool) Returns true on success or false if there was an error while waiting for events; call SDL_GetError() for more information.
If event
is not NULL, the next event is removed from the queue and stored in the SDL_Event structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents(), you can only call this function in the thread that initialized the video subsystem.
This should only be run in the thread that initialized the video subsystem, and for extra safety, you should consider only doing those things on the main thread in any case.
This function is available since SDL 3.1.3.